Naval Academy: Battleships

Naval Academy: Battleships

Greetings, fellow Captains! In a previous episode we told you about the Japanese cruiser line. And in this episode, we’ll talk about American and Japanese battleships. For many decades, battleships were the backbone, linchpins and superstars of any large fleet. Starting from the 20th century up until World War II, a country’s image, the power of its industry and its scientific progress were estimated by the number of its battleships. After the launch of HMS Dreadnought, the worldwide “dreadnought race” began. This was the first modern technological race. The United States and Japan joined this competition at the same time and set out to catch up with the trendsetters—the British. Due to their special one-of-a-kind peculiarities, battleships of each country provide players with a unique style of play, quite distinct from that of other nations. Certainly, American and Japanese ships have many similarities but they were the products of absolutely different approaches to shipbuilding. The Americans almost immediately adopted the “all or nothing” armor scheme: they concentrated the majority of the armor around the ship’s citadel—her central section, housing propulsion and the main battery magazine—leaving her ends unprotected. In addition, American battleships were well armed and had excellent survivability, including outstanding firefighting capability. While inferior to the US battleships in survivability, the Japanese battleships were faster and possessed more advanced optics. Adopting British shipbuilding experience and drawing lessons from the Russo-Japanese War, Japanese engineers aimed at covering as much area as possible with armor at the expense of its thickness. They changed over to the American armor scheme only for Yamato. Tier I–VII battleships of the American Tech Tree are pretty similar both in configuration and playstyle. Their low speed is the first thing that stands out. The US naval doctrine from the beginning of the 20th century held that operational range of warships was more important than speed, so the maximum speed of the battleships from South Carolina to Colorado is 21 knots. But such low speed is balanced by a highly sophisticated armor system that is noticeably superior to most ships of that time. Powerful and well-balanced main guns are another great advantage of the American ships. South Carolina and Wyoming have 305-mm in four and six two-gun turrets, respectively. The next-higher ships—New York and New Mexico—have 356-mm caliber guns, grouped in five two-gun turrets on New York, and in four three-gun turrets on New Mexico. Colorado follows the pattern and takes it a step further: she has four two-gun turrets with 406-mm guns. Japan chose a different development pattern. Their first battleship—Kawachi— was actually a continuation of the preceding classes of armored ships and inherited their major disadvantages: slow speed and ineffective placement of 305-mm guns. But in their following projects, Japanese shipbuilders implemented the idea of a high-speed wing of the fleet— battle cruisers. Myogi (a completely Japanese project) and Kongo (developed and built by the British) were poorly armored, but were fairly well armed with 356-mm guns, and in terms of speed these ships were significantly superior to battleships from other countries. Created on the basis of the Kongo design, the Tier VI battleship Fuso can boast reinforced armor protection and a main battery of six two-gun turrets, though her speed is lower. The Tier VII battleship Nagato is the apex of Japanese shipbuilding of the early 1920s. She is armed with 406-mm guns placed in four two-gun turrets, and has better armor than Fuso. And the battle cruiser Amagi, at Tier VIII, though sporting noticeably thinner armor, has one additional turret. The international Washington Conference held shortly after World War I restricted construction of new battleships; for this reason, the time-lapse between Colorado and North Carolina at Tier VIII is more than 15 years. US battleship doctrine had changed during that time. As a consequence, North Carolina leaves behind all her predecessors in terms of speed. At the same time, North Carolina has an impressive battery of nine 406-mm guns in three turrets and stout armor equal to that of Colorado; in addition, North Carolina’s anti-aircraft defense is far superior to that of the preceding ships in her branch and her counterparts from other countries. The famous battleship Iowa— the most technologically advanced class of US battleships to participate in World War II— developed from North Carolina. Having similar systems of armament, AA guns, and torpedo defense as North Carolina, Iowa is better than her predecessor in terms of armor. This is not surprising, because Iowa’s design was not constrained by the restrictions of the Washington Treaty and the Treaty of London. The Tier IX Japanese battleship, one of the projects of the 1930s under the designation A140-J2, is called Izumo in the game. She is significantly different in gameplay from her predecessor: most notably in the unusual placement of the main battery artillery, resembling the British Nelson. In addition, while almost equal to Amagi in speed, Izumo is superior to her predecessor in AA artillery and has much better armor. Yamato is perhaps the most famous ship in the world, not only in Japan, and certainly deserves to be called the crown of the Japanese battleship branch. Yamato carries the most powerful guns in the game— 457-mm caliber monsters— and the thickest armor— up to 650 mm on the face plates of the main-battery turrets. This battleship can’t be called fast and maneuverable, but she has fearsome AA guns and an excellent torpedo belt that gives her the ability to sustain many hits. But those nine powerful main guns are the Yamato’s greatest advantage. Engaging in a shootout with Yamato will likely prove deadly for any ship, including Yamato herself. Her American opponent—the Tier X battleship Montana—is developed from Iowa. She is different from her predecessor in her significantly reinforced armor and torpedo defense. Montana’s gun caliber is less than that of Yamato—406 mm— but, as opposed to Yamato, she has twelve guns: three guns in each of four turrets. With them, she can equal Yamato in damage per minute. In addition, Montana is faster than Yamato. Overall, these two rivals deserve each other. And now fans of naval battle history will finally be able to see for themselves exactly how these two warriors match up in battle. Action Stations


  1. This two destroyers (Montana & Yamato) is the most awesome destroyer-class i've ever seen in my life….the size of artillery, thick armour, anti aircraft gunners & torpedo systems

  2. Tfw Yamato wasn’t using AP shells in that final clip…
    Could’ve won easily by overmatching the citadel nine times and detonating he magazine…

  3. WARNING!!!

  4. I dont know why people fight about if is montana better or yamato. It all depends on your play style and wht do you find funnier to play. I rather play yamato. Everything bounces off me and i have no problem with long reload time. One information I was doing testing 1 v 1 with several Montana players on private server I ALWAYS WON. It all depends on your playstyle. Play what you want people 🙂

  5. Well you failed to make montana because her speed is only 28 knots because if weight of the 4th 406mm guns and during planning there were other designs a lot because the bureau of ships importance was speed and armor

  6. I love japanese battleships, they are the only ships in my harbor with some DDs and CAs (all are japanese but no carrier yet) but if you wanna go to yamato, just stick to amagi before going to yamato cause the tier IX Izumo is just a pain in the a**

  7. When it said that the N.Caroline has 406 mm main battery guns I misheard 460 mm and I was like 0_o…shit…

  8. 4:06 Err, can't quite catch that. Is that Myogi he's saying? Can't find anything with a name similar to that…

  9. If I read correctly the Americans are sustaining the IOWA class battleship, and upgrading it with CWIS and some newer systems, modern radars, tomahawks etc. Personally I would love to see a battleship sail the seas again, and the funny thing is a modern Warship like a frigate, would shit herself if she saw her mighty 406mm guns pointing at her. Same goes for the Japanese Battleships although I don't know if they plan on recommisioning them.

  10. i wish u could aim at 1-4 people sense there usally 1-4 guns on a battleship…

    i just think that if you could shoot 2/4 people at once for lower damage it would be cool

  11. The ijn battleship line from tier 4 to tier 8, isizuchi, kongo, fuso, nagato & amagi all look visually pleasing. They all have that sleek sexy lines for a battleship. I just love checking them out ^^

  12. 8:07
    …Not really. If the Montana were to built and engage the Yamato in real life, yamato would not stand much of a chance. This is a result of Montana having a vastly superior fire control system. This, combined with superior overall firepower and armor protection (Montana is missing a lot of deck armor in the game), would crush Yamato in a 1:1 engagement.

    They are not equals…

  13. The America should not kill yamato first with aircraft.the yamato should taste the power of muntana 😂😎.a big history battle of ww2.who will win?

  14. so much of the discussion below is which battleship is better or cruisers are better: such whimsical arguments overlook the simple truth. In this game, the ship is merely as good as the player wielding it. And two competing players seldom have the same skill level. That is the simple, objective truth.

  15. Using Yamato from behind and snipe like a scrub…..While the Monty is made for Mid to Close range(Brawling)…..So if Monty and Yammy were to have a 1v1 brawl I think monty would win……12 full salvo against 9

  16. Yamato fire control system was primitive compared to Iowas. Iowas could detect their own shell splashes via radar over the horizon and adjust range. The Yamato could not. By comparison the Yamato was a heap of shit it would seem. You see what's the point of having the biggest and best if it is let down – read completely let down by a hoplessly inadequate ranging system? At long range they had to fly a float plane off to spot the shell splashes, good luck in low viz, fog, night and a combo of these so on and so forth.
    What if there was an engagement in heavy sea and they couldn't get the plane off?
    Good in theory terrible in reality. The Iowas had it all, however, the US wasn't proficient anywhere near enough for radar ranging against such a formidible target as the Yamato. So the human factors come into play – the Japs don't know about the US radar or how good it is or how the US doesn't know how to use it efficiently yet and, the US doesn't know about the Jap's float plane Achilles heel.

    So if I were to rate the two ships using a synthetic datum of thoroughly trained US crews on both ships, visual range finding only and no radar of any kind, 5 Yamatos against 5 Iowas in a line astern formation, an initial range of engagement of 25,000 yards, perpetual midday until death or unable to return fire, then I rate the Yamato by 15% better. Iowas had great speed and could control the range using speed only, but like a boxer with a longer reach the Iowas defending against the Yamatos need to manage their offensive attack against the larger and heavier Yamatos' 18" "fists".
    Forget broadside firing since this isn't used in a line astern ship/ship gunfight. Rapid fire mode is used once the range is found – that is one gun firing every 8 or 10 seconds to keep concentrated fire on the target. Guns might take 30 seconds to reload so broadside firing isn't used because it is like a boxer being only able to manage 1 punch every 30 seconds. The idea is to keep hitting and never let your guard down. The guns in the turrets have to be lowered to be reloaded and each gun barrel within the turret has its own crew so the gun barrels are all operating independently of each other. Broadside firing is of course used but not in an ongoing battle. Hits are premised on a percentage once the range is found and individual firing allows for constant range adjustment whereas broadsides can't do this since ships travelling and manoevering at speed 'foul' the range. So if you have a 5% hit rate then you need to get off 100 shots to get 5 hits. In rapid fire mode 100 shots doesn't take more than about 10-15 mins I guess.

    LOL, so… eliminating most variables except luck is of course ridiculous. It is difficult to quantify in the real world what would be better. In reality the Iowas would have probably have triumphed because the crew of the Yamato was hopeless. That can't be said of the US ships. Iowas were quite a lot faster and could use their speed advantage to great effect.

    If anyone wants to know what a real ship ship battle was actually like and how some of the most bizarre things come into play I suggest reading this Wikipedia article on the Battle of Dogger Bank from WW1. Clash of the Battlecruisers; British vs German. Steam turbines, big guns, big ranges, visual range finding and near 30 knot speeds, massive shell splashes. It is like a boy's own adventure this but the Wikipedia article is lacking a bit. In reality the bridges were open and the officers were standing on them being showered by shell splashes and fragments, Beatty was ordering more speed and it was like Kirk and Scotty from Star Trek "I'm giving her all I can Capt" but Beatty keeps asking for more – and gets it. As the range closes, the Lion, Beatty's flagship comes under concentrated gunfire that hits:

  17. Naval academy for sure…..I still don't know at tier 6 how to actually hit the enemy playing battleships it doesn't matter where or how you aim it just always completely misses

  18. 5:31 cit. stout armor equal to that of Colorado… where, who, how can you say that? ig you give broadside with a Colorado you have a ~50 mm thicker armor than that of NC

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